We’d say it’s best not to get attached to them, but you won’t really need them anyway as their A.I is rubbish and they couldn’t hit the side of a barn – a major problem given that the third boss is the side of a barn. Resurrected enemies level up as they fight, but they’re easily killed. General combat sees you slashing at your enemies ala Zelda, but upon defeat, it’s possible to reanimate their corpses in order to fight alongside you. We’ll come back to this nonsense shortly, but an explanation is in order. ![]() This would maybe, maybe be OK, but the central mechanic of the game – resurrected monsters that fight on your side – take up a slot each. It’s hamstrung by one major and completely insane design flaw you can only carry four items. That’s really not to undermine the no-doubt hard work and passion of the developers, but there’s just nothing whatsoever to get your teeth into in Sword of the Necromancer. What this amounts to is a roguelike dungeon crawl with so little focus it’s almost embarrassing. ![]() Captured on Nintendo Switch (Handheld/Undocked)
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